Problem No. 1 - From The Game

White to play 

Answer

1. Rxg7+! Kh8

 (If you played 2. Rg3+ you had the right idea, but too early, after 2… f6 black avoids checkmate and has a winning endgame) 

2. Rxf7+ Kg8 

(One of Mikhail Tal’s principles to attacking: Destroy the fortress walls!)

3. Rg7+ Kh8

4. Rg3+ Nd4

5. Bxd4+ Rf6

6. Bxf6#